What it does
A mod for Transport Fever 3 that replaces the Finances tab of the finance window with three proper statements, built from the game's own numbers. The original table is still there as the Default tab.
Income Statement
Revenue, operating expenses, operating profit before depreciation (EBITDA), depreciation, interest and net income.
Cash Flow
Operating, investing and financing activities, net change in cash, and opening and closing cash.
Balance Sheet
Cash, vehicles, infrastructure, loans and equity as of now.
How money is treated
- Capital expenditure never reduces operating profit. Roads, tracks, stations, depots, signals and vehicle purchases are investing cash flows, shown as a memo line on the Income Statement.
- Loans are financing, not income. Borrowing and principal repayments appear only in financing. Interest is an expense.
- Vehicle sales are investing inflows, netted against purchases.
- Depreciation covers vehicles only, using the game's own depreciated value at each year-end. The game has no depreciation for infrastructure; it charges upkeep instead.
- Sections collapse and rules mark every total, like a printed statement.
- Controller support: works with a gamepad.
It shows its working
Each statement ends with OK / CHECK lines: net income plus investing matches the game's own "Earnings" figure, closing cash matches your bank account, and the Balance Sheet balances. If the numbers don't tie, you'll see it.
Reporting only
It never changes prices, costs, income, loans or your cash, and it never books transactions. The only thing it stores in a save is a small ledger of year-end vehicle values, used for the depreciation line.
Languages
| English | Works in English |
| Русский | Работает на русском языке |
| Français | Fonctionne en français |
| Deutsch | Funktioniert auf Deutsch |
| Português (Brasil) | Funciona em português do Brasil (obrigado, caioindust!) |
| Español | Funciona en español |
| Italiano | Funziona in italiano |
| Nederlands | Werkt in het Nederlands |
| Polski | Działa w języku polskim |
| 日本語 | 日本語に対応しています |
| 한국어 | 한국어를 지원합니다 |
| 简体中文 | 支持简体中文 |
| 繁體中文 | 支援繁體中文 |
Translations are automated and haven't had a native-speaker review (the Brazilian Portuguese text is a community translation). Feedback and improvements are welcome on the mod.io page.
Want another language, or can you help improve one? Open a translation request.
Good to know
- Depreciation is recorded from the start of a new game. In an existing save it appears from the second year-end onwards, and earlier years show 0 with a note.
- The Balance Sheet shows the current position only; historical balance sheets aren't available.
- Infrastructure is shown at cumulative construction cost, because the game doesn't expose infrastructure values.
Install
Subscribe on mod.io or through the in-game Mod Hub, enable Real Financial Statements when you start or load a game, then open Finance → Finances.